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| Video Workshop Mental ray 3.4 vol.2 english | ||
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This course illustrates Mentalray3.4 in 3dsmax 8.0.
42 audio video lesson english
How to realize scenes of global illumination, the control of the final gather and Mental ray 3.4 in 3dsmax 8.0 Volume 2 This course illustrates Mentalray3.4 in 3dsmax 8.0. They are present: video lesson, format avi in codec xvid - resolution 800 xes 600. Inside the course they are contained the files of example, the textures the files ies for the Photometric, the textures HDRI, the formulations of the shaders. Following the lessons of the second course ,for understand how to use to the best solution for Mentalray3.4. They are analyzed in depth the techniques to realize scenes of global illumination, the control of the final gather,example of photometric illumination and realization of materials for the global illumination and some shaders. More than twenty-five lessons only devoted to illustrate all the necessary parameters for a correct formulation of the global illumination final gahther and ambient occlusion technique This course is inicate to intermediary consumers, it is necessary to already know the standard operation of 3dsmax. You will be able to create scenes of convincing globalillumination, and to understand as to combine and to check the materials in these scenes. The course lasts more 4 hour, language english Following the lessons: 001 lesson mental ray formulation Formulations architectural scene 002 lesson mental ray to Activate the Final Gather How to use the Final Gather to simulate Global illumination 003 lessons mental Material ray Override Final Gather Howto plan the material for the diagnosis of illumination 004 lessons mental Radius How to regulate the radius of the Final Gather 005 lesson mental Diagnostic ray Final Gather How to interpret the diagnostic in FG andfast test in radius 006 lesson mental ray Bounce Final Gather To understand the operation of the Bounce 007 lesson mental ray Final Formulations Final Gather Formulations rendering of quality 008 lesson mental ray to Save the Final Gather Howto save and accelerate the calculation of the Final Gather 009 lesson mental ray Analysis and change Final Gather How to intervene on the contrast and brightness without calculate once more the Final Gather 010 lesson mental Color and Final Gather How to check the color of the materials in the Final Gather 011 lesson mental ray Lights and Final Gather Solutions with photometric lights insides and outside scene 012 lesson mental ray Global Illumination sample To activate and to regulate the samples 013 lesson mental ray Global Illumination radius The radius in the Global illumination. 014 lesson mental ray Global Illumination ligth properties I check photons intensity and decadence in the lights 015 lesson mental ray Global illumination Manual setting Check photons intensity and decadence in the single lights 016 lesson mental ray Global Diagnostic illumination To interpret the diagnostic one in the global illunination 017 lessons mental ray Global illumination The trace depht and his effect in the global il. 018 lesson mental ray Global illumination final Solution Render of quality for the global the and rescue of the solution 019 lesson mental ray Global illumination and Final Gather To use the G.i. and the F.G. together 020 lesson mental ray Global illumination Shader Photon basic 1 How to use the shader to check the diffused in the G.I. 021 lesson mental ray Global illumination Shader Photon basic 2 How to use the shader to check the specular in the G.I. 022 lesson mental ray Global illumination Shader Photon basic 3 How to use the shader to check the transparency in the G.I. 023 lesson mental ray Global illumination Texture 1 The textures for the materials of the G.I. 024 lesson mental ray Global illumination Texture 2 How to use the textures and the shaders photon basic in the materials 025 lesson mental ray Global illumination Texture 3 The materials for the radiosity and photoshop 026 lesson mental ray Global Illumination final scene Formulations interior design for the G.I 027 lesson mental ray Global Illumination Photometic Lights Formulations lights interior design: use a Script for to quickly check in scene the photometric lightsweb IES 028 lesson mental ray Global Illumination and material editor How obtain the correct correspondence between material editor and rendering in the G.I. 029 lesson mental ray Global illumination the materials 1 How to realize material for the final scene in G.I (floor_mansard) 030 lesson mental ray Global illumination the materials 0 to realize material for the final scene in G.I (stairs_plaster_table) 031 lesson mental ray Global illumination the materials 2 How to realize material for the final scene in G.I (glas_marble_metal) 032 lesson mental ray Global illumination the materials 3 How to realize material for the final scene in G.I (steel_fabric _sofa) 033 lesson mental ray Global illumination the materials 4 How to realize material for the final scene in G.I (Window AEC:wood and glass) 034 lesson mental ray Global Final illumination Conclusion scene and analysis last material 035 lesson mental ray Ambient Occlusion 001 What it is and as to use her in alternative to the G.I. as to use the textures, as to influence the lights. 036 lesson mental ray Ambient Occlusion 002 The shader Ambient Occlusion and his parameters. 037 lesson mental ray Ambient Occlusion render to texture To use the shader Ambient Occlusion in the renders to texture 038 lesson mental ray Shader metal_reflect_raytrace As to use three different shaders to create material as metallic. 039 lesson mental ray Shader Glow How to realize material for sophisticated illuminations through Glow 040 lesson mental ray Translator options Optimize the use of the memory in the rendering 041 lesson mental ray Render pass Optimize the times of rendering 042 lesson mental ray Render net Rendering online for mentalray 3.4 Mak21 is an operator 3ds max advanced level certified by DISCREET
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Categories: Mental Ray, Mental Ray, AVI.









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